Lady Gaga and the Future of Music

**Many of you may not know this, and to be fair how would you, but I once wrote for NAU’s Lumberjack newspaper. While not everything I wrote was journalistic gold, there were a few gems that I still feel deserve a look at.**

Let me be the first to say I was not a fan of Lady Gaga. I just didn’t get it. She struck me as a typical wannabe superstar who was no different than any other pop singer we’d seen in recent years. Other than the rumors of her potentially being a man, nothing struck me as particularly interesting about her.

Yet something strange happened when I actually bothered to watch some of her music videos — I liked them. Apparently I’m not alone, either, because Lady Gaga now has the prestigious honor of being the first franchise to ever reach 1 billion views on YouTube. While it may seem like a frivolous accolade, one has to wonder why Gaga was the first to ever reach this milestone. Or perhaps more importantly, what does that say about the current generation’s mindset?

Underneath those over-extravagant hats lies the mind of a truly talented young woman. A keen eye will notice her music videos often have an atypical sexual undertone. While it’s no secret sex has been a huge factor in pop music for decades, Lady Gaga doesn’t limit her videos to sexual norms. Bondage, furries and other such “deviant” sexual ideas are rather common in her videos. With her achievement of reaching the 1 billion-view benchmark, it’s impossible to deny our generation is being exposed to these radical ideas. Continue reading “Lady Gaga and the Future of Music”

Review: Katawa Shoujo; or how I stopped worrying and learned to love disabled girls

**I’m gonna start this blog off by giving you all fair warning that the game I’m about to “review” most certainly crosses into NSFW territory. Although the content of this blog does not, Google searching this game and clicking some of the following links could very well be a trap.**

Katawa Shoujo, or Disability Girls, is a game/visual novel centered around a young man with a heart condition who finds himself at a school for the disabled that just so happens to be filled with cute, single girls. If that sounds like the setup for a bad porno or some kind of webcomic you’d find on 4chan, then you aren’t all that wrong.

Produced by 4 Leaf Studios, Katawa Shoujo does indeed find its origins on 4chan (/a/ in particular) where a thread popped up featuring the artwork of one RAITA. The piece featured all the building blocks for a dating game involving a private school for the disabled, and started quite a wave of interest in the subject. Of course, this kind of thing isn’t all that surprising to see on the Internet. Although surprisingly, from what I understand, this push for disabled and crippled girl content was actually urged on after a thread on /b/ featured the touching tale of a nurse at a nursing home doing his best to take care of a 7-year-old girl that had recently come under his care after having lost her family (and most of her limbs, plus an eye) in a terrible car accident. Kotaku posted a slightly more detailed history of all this on their site a little while back, for those interested in their article it’s here.

Regardless of its origins, though, the most important thing to remember about Katawa Shoujo is that it’s a game that would never have seen the light of day had it not been for the Internet. Now I don’t mean that in a “the web helped them put it together” kinda way that almost any project could claim these days. I mean it in the sort of “this game was developed and put together by people from many different locations all around the world without ever getting together in the fashion an typical game studio would” kinda way. This game is a shining example of the kind of quality projects that can only just now be made in this day and age. Continue reading “Review: Katawa Shoujo; or how I stopped worrying and learned to love disabled girls”

The Mass Effect Universe, and why you should care

NOTE: David is out of town dealing with a family emergency, so Jason Hagerty (a guest on Episode 012 of the show) is filling in this week.

Let me start off by saying that I didn’t get around to playing the first Mass Effect until quite some time after it was released. I’d seen promos here and there, of course, but at the time I wasn’t a huge Xbox fan and nothing about the game’s advertisements really drew me in. A nondescript male space marine saves the galaxy from alien invaders — tell me if you’ve heard THAT one before. But eventually, after being told how good it was time and time again by people who HAD played it, I saddled up and bought the Game of the Year edition.

Thank God I did.

While I wouldn’t go so far as to say that playing Mass Effect was a “life changing” experience, I’d definitely say it’s one of the most defining games of my lifetime. Now don’t get me wrong, the game is by no means perfect; but the combination of RPG elements, third person shooter combat, and a thrilling story line about the first human Specter (think U.S. Marshal, but in space) drew me into a universe that I would gladly go back to over and over again.

If you haven’t played the games yet, consider this a piece on why you should. Only, I’m not going to focus on gameplay or graphics or any of that stuff…that’s what reviews are for. I’m going to focus on the strength of the setting itself, and why the Mass Effect Universe is one of the strongest Intellectual Properties of our time. Continue reading “The Mass Effect Universe, and why you should care”