Games you shouldn’t miss: Alice & Alice: Madness Returns

For those of you who know me pretty well, you won’t be surprised about today’s topic. American McGee’s Alice and its sequel Alice: Madness Returns are two games that, upon my discovery of them, quickly turned me not only into a die-hard fan of the games themselves, but of Alice in Wonderland as a whole. With the exception of MMOs and long RPGs like the Mass Effect and Persona games, no other game series has eaten more of my time. And it’s the only game I’ve decided to play through a third time. Trust me, folks, that doesn’t happen often. Most games are lucky if they can make me play them twice.

So what is it about American McGee’s unique take on Alice’s adventures that has captured me so? Well, I’ll tell you. Hope you’re ready for a trip down the rabbit hole! Continue reading “Games you shouldn’t miss: Alice & Alice: Madness Returns”

Time Traveling Socks: Please Save the Environment

If I could invent anything, it would definitely be time-control socks. I’ve given this some thought.  No such thing, you say? Ridiculous. A hundred years ago, Christopher Columbus said the earth was flat. Now look where we are. One democratic nation, united under cheeseburgers and Lee Greenwood’s I’m Proud to Be an American. If everyone jumped off a cliff, would you? Exactly. Forge your own path. Seize the day.

Now that I’ve broken you down with my argument, I need to explain the idea of the continuum altering footwear. Somewhere, somehow, someone has invented these socks, and it’s up to me to find them. It’s my destiny. Continue reading “Time Traveling Socks: Please Save the Environment”

Planet Orange

We’ve seen this one before: down to the last few games of a season, and an Arizona team pretty much needs to win every single one to get into the playoffs. This time, it’s our beloved Phoenix Suns. In our info page, two out of three of us mention how much we love the Suns, and we even did an entire segment of how much we hated Vince Carter for being a cancer to the Suns. But that’s really the extent of how much we’ve spoken of our favorite team on this website.

Until now. Continue reading “Planet Orange”

Music to My Ears: Lost Odyssey

Lost Odyssey was one of those games that kinda flew under the radar. Even though it was released at a time when the 360 and PS3 were still relatively new and lacking in the RPG department, I’m not sure it got the attention it deserved.

LO was a solid, if unspectacular, game. It featured an engaging turn-based battle system with timed attacks to help keep the player engaged. The skill learning techniques were fun, but it also limited your party — when your immortal members could learn so many skills and your mortal folks were stuck with just two or three from equipment, it wasn’t a tough choice picking who to bring along. The story was decent, but where the game really excelled was in its side storytelling: a series of vignettes called “A Thousand Years of Dreams” that chronicled Kaim’s heartbreaking immortal existence.

Final Fantasy creator Hironobu Sakaguchi was the driving force behind Lost Odyssey, and in putting together the soundtrack for the game, he brought along a familiar face: Nobuo Uematsu. Uematsu, of course, was the mastermind behind every Final Fantasy OST through X, and he’s contributed a handful of other tracks to the series since then. More importantly, Uematsu is one of the best composers in video game history, and arguably the most recognizable.

Uematsu’s music in LO represented something of a change of pace. Limited by the technology of 8- and 16-bit video game systems, his earlier productions were much more based on melodies and ambiance, milking every last note he could out of bleeps and bloops. Fast forward 20 years, and Uematsu found himself with a full orchestra and advanced synthesizers to work with. The result is a strange hybrid of symphonic and progressive rock tracks with some piano and techno thrown in for good measure.

All of that added up to a 56-track, two-disc compilation featuring what might be Uematsu’s best work, even if it didn’t get the attention or accolades that many soundtracks from Final Fantasy did (and don’t worry, this feature will get to those eventually).

As usual with MtME, let’s take a look at five of my favorite tracks with commentary on each. Continue reading “Music to My Ears: Lost Odyssey”

Freedom of Speech

Congress shall make no law respecting a establishment of religion, or prohibiting the free exercise thereof; or abridging the freedom of speech, or of the press; or the right of the people peaceably to assemble, and to petition the Government for a redress of grievances.    

Ah, the First Amendment, one of the founding ideals of why we love this country so much. There are countries in this world still today where if you were to speak ill of the president/dictator/leader du jour, you’d be thrown in prison and locked away. In this country we enjoy such freedoms as allowing people to “occupy” areas in protest as long as they are peacefully assembled.

Unfortunately, some people don’t get what this really means. Continue reading “Freedom of Speech”

Dreams, Nightmares, and Psychic Powers

I often hear people tell me stories about the dreams they had last night. Most of the time the stories are filled with vivid memories and details about specific parts of the dreams and even their thematic meanings.

I’m not one of those people. I’m lucky if I even dream in the first place, let alone remember any of it. I suppose it’s kind of a trade-off: I have a great memory when I’m awake, being able to recall song lyrics, random trivia and specific moments with great detail.

Shaun, on the other hand, can give you a play-by-play on what happened in his sleep last night (and even occasionally wakes up during a good dream to jot down ideas for his writing) — but his brain can’t tell him where he put his keys two seconds ago. Or what time he was supposed to be somewhere. Or what his name is.

Sometimes it feels like I’m missing out. I mean, sure, it’s nice to miss out on nightmares and night terrors and the like. Let me tell you about the few things I do recall. Continue reading “Dreams, Nightmares, and Psychic Powers”

My Blasphemous Opinion on Organized Religion

Well, since today is Easter and all, I figured I should at least talk about something semi religion related. After all, I can talk about video games anytime I want, and in fact I often do. But today is a special day when people all over the country gather together and go to church in order to celebrate the resurrection of Jesus. Yet here I am, at home, not doing that. And what better chance to explain why that is then here! So here it is, my super long post about me, organized religion, and why the two of us just don’t get along.

Fair warning to all, there is a real chance I’d be damned to rot in hell by quite a few people if they read this. So, you know, feel free to stay clear of this blog or join Hudson and just enjoy the rideContinue reading “My Blasphemous Opinion on Organized Religion”

In Further Defense of the Ending of Mass Effect 3

That’s right, another post about Mass Effect 3. I promise it will be my last one. Probably.

Yesterday, it was announced that Bioware would be releasing their answer to the fan outcry due to Mass Effect 3’s much maligned ending. This answer is the form of an extended cut DLC package that will offer additional cinematic and epilogue scenes. Some fans will still be disappointed because, unless some miracle happens, the additional scenes will expand off of the controversial ending that came blindsided players out of nowhere and will surely ignore the “indoctrination theory” that most fans (including myself) were hoping for most. Continue reading “In Further Defense of the Ending of Mass Effect 3”

One and Done

Faithful At the Buzzer blogger readers, I have news. After our first year on the internet, I’ve decided that I’m going to follow college basketball’s example and declare myself “one and done.” That’s right, I’m going pro.

I mean, can you blame me? All of the sudden, I got a call from the Huffington Post saying that they wanted my hard-hitting blog action and were going to pay me a 6 figure salary. You can bet your buzzer that I’m going to take that job and leave my co-hosts in the dust to become a two-man show. Continue reading “One and Done”

Review: Tales of Graces f

Tales of Graces f review: The latest “Tales” doesn’t disappoint

NOTE: This is a review of a game in progress. Chris and Co. have put in around 35 hours into the game, which means they’re probably at the halfway point or so. Still, if major media outlets can review the game without finishing it, then so can we!

I’ve made no secret of my love of the Tales series on this site in the past. So you might think that this review is going to be a five-star endeavor, full of glowing praise and endless superlatives about the quintessential RPG of our generation.

You would be wrong.

That’s not to say that it’s Graces’ fault. The game suffers from many of the same problems that other Tales games have: a sometimes too-wordy story, typical anime tropes, lackluster music. But like many other offerings in the series, the battle system comes through in a big way.

In fact, I’ll go a little further: Tales of Graces features the best battle system of any RPG ever made.

How’s that for an opening argument? Continue reading “Review: Tales of Graces f”