Tales of Xillia Recording Finished?

The North American Producer for Tales of Xillia put up a blog post earlier this month saying that voice acting for the 2013 title was finished, bringing the game that much closer to release. What does it mean for Tales fans? Well, voice acting is one of the biggest road blocks to an international release. Other than localization (think of all the text that needs to be translated), it’s also one of the most time-consuming, as the producer notes in the post: Eight hours of voice recording across an eight week span, filled with late nights catching up on emails, … Continue reading Tales of Xillia Recording Finished?

Review: Street Fighter x Tekken

There’s never been much of a debate between 2D and 3D fighting games for me. I was a Street Fighter kid from the start.

My grandparents had an NES when I was little, so I got some playing time in with Mario 3, Dr. Mario, Chip ‘n’ Dale Rescue Rangers, Metroid and all the classics. But when the Super Nintendo came out and my dad picked one up, Street Fighter II was the first game I had for it — not Super Mario World like 95% of the rest of America.

SF II was interesting for a few reasons. It’s what got me started on the chess-like nature of fighting games. It was also the genesis (see what I did there?) for my love of video game music, as I would let some of the great stage themes play in the background while I worked on other things. Ryu, Ken, Guile and later Cammy’s stages became the accompanying soundtrack for life.

Why does all of this matter? Because Street Fighter x Tekken incorporates a long-standing 3D franchise into my 2D wheelhouse, and that’s just the way I like it. Continue reading “Review: Street Fighter x Tekken”