Review: Tales of Graces f
Tales of Graces f review: The latest “Tales” doesn’t disappoint
NOTE: This is a review of a game in progress. Chris and Co. have put in around 35 hours into the game, which means they’re probably at the halfway point or so. Still, if major media outlets can review the game without finishing it, then so can we!
I’ve made no secret of my love of the Tales series on this site in the past. So you might think that this review is going to be a five-star endeavor, full of glowing praise and endless superlatives about the quintessential RPG of our generation.
You would be wrong.
That’s not to say that it’s Graces’ fault. The game suffers from many of the same problems that other Tales games have: a sometimes too-wordy story, typical anime tropes, lackluster music. But like many other offerings in the series, the battle system comes through in a big way.
In fact, I’ll go a little further: Tales of Graces features the best battle system of any RPG ever made.
How’s that for an opening argument? Continue reading “Review: Tales of Graces f”

