Review: Tales of Graces f

Tales of Graces f review: The latest “Tales” doesn’t disappoint

NOTE: This is a review of a game in progress. Chris and Co. have put in around 35 hours into the game, which means they’re probably at the halfway point or so. Still, if major media outlets can review the game without finishing it, then so can we!

I’ve made no secret of my love of the Tales series on this site in the past. So you might think that this review is going to be a five-star endeavor, full of glowing praise and endless superlatives about the quintessential RPG of our generation.

You would be wrong.

That’s not to say that it’s Graces’ fault. The game suffers from many of the same problems that other Tales games have: a sometimes too-wordy story, typical anime tropes, lackluster music. But like many other offerings in the series, the battle system comes through in a big way.

In fact, I’ll go a little further: Tales of Graces features the best battle system of any RPG ever made.

How’s that for an opening argument? Continue reading “Review: Tales of Graces f”

Tales of Countdown

Once every four years or so, a new Tales game comes around. For fans of the series, you understand the excitement. For non-fans, well … go play Mass Effect 3 or something.

As mentioned on this blog before, the Tales series is one of my favorites. Part of the added anticipation is the waiting game Namco Bandai puts fans through for each and every release. Will it make it to the States? Will it ever be localized? How long could it possibly take to translate everything into English? Why does four years seem unreasonable?

But once a release date is finally locked down, that’s when the true countdown can begin. And for me, the countdown is down to exactly one week. Continue reading “Tales of Countdown”

NerdCrush: Rita Mordio

**Hello everyone and welcome to NerdCrush! A new series of Blogs dedicated to those characters out there that we have a serious NerdCrush on. You know which ones we’re talking about. Those characters who, from the moment they’re introduced, steal the show in our eyes and help carry their prospective plots along like no others could. The kind of characters who we aspire to be more like or perhaps someday meet in the real world through some form of eldritch magic. The kind of characters who, with a mere cameo appearance, can entice us to watch or play something we otherwise wouldn’t have given two shats about. These Blogs go out to those guys (and gals), our NerdCrushes.**

With Tales of Graces coming out on the 16th, I figured this was the perfect time to start my first NerdCrush piece as the character it revolves around, Rita Mordio, is not only a Tales character but the character that helped spark my interest in Japanese Role Playing Games (JRPGs) in the first place.

First things first. I should start by saying that my experience with JRPGs as a child was pretty much limited to a certain Pocket Monster game with yellow, electric mice. I grew up on Sonic and Wolfenstein, not Mario or Final Fantasy. So when Tales of Vesperia rolled around a few years back, not only had I not heard of the game before, but I honestly had no interest in playing it. Of course at the time I lived with At The Buzzer’s own Chris Etling, a diehard Tales fan if I ever saw one, who was not only going to get the game, but was interested in having all of us in the house play it. Not being one to shy away from new video games, I figured I’d give the game a chance, even if I’d had no prior experience with games like it before.

As it turns out, Tales of Vesperia was exactly the kind of game that I needed to play in order to get me into JRPGs. Real time combat, voiced cut-scenes, a typical “save the world” story with non-typical JRPG characters… I could write a review of Tales of Vesperia, but I won’t. I’ll leave that up to Chris if he ever feels like it. For now we’re going to focus on my favorite part of Vesperia, Rita Mordio. Continue reading “NerdCrush: Rita Mordio”